Design Features for
Project-Based Learning
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One participant chose to present a third design using a different view for the
design concept and process. Design #3 was presented as a story through words and a series of illustrations and diagrams with the story focused more on general design principles that could be applied to physical environments that support and enhance
collaborative, project-based learning. The presentation provided a historical look at how
architects, educators, and communities have been designing educational facilities based
on societal history rather than being based on present or future societal needs.
The story, as presented by the participant began with a diagram (see Figure 5)
providing guidelines to four layers of what needs to be designed and not be designed for
the physical learning environment. One point made was that the layers illustrated the
need "to think in terms of the design being done incrementally, and the layers being
integral to one another and providing a sense of coherency to the learning." The
participant's concept was in part based on the thinking of Leon Battista Alberti (Chaoy,
1997). "For Alberti, more than any other activity, building evinces the creative powers of
men [sic] because it is superior to other activities in satisfying demands on the three
levels on which human activity functions, those of necessity, commodity, and aesthetic
pleasure…a building consists of form determined by the mind and matter determined by
nature" (Choay, 1997, pp. 67-69). The following was the participant's explanation of
Figure 5.
I started with colors representing the different points of view. One area [of
the design] was the red box that illustrates agreement and enough money
to build the bricks and mortar that supports a learning process. Another
area that is needed, but didn't want to build, but did want to at least
provide for, was illustrated by the green box. The brown area indicated the
area that there was not enough money for but it is important that
connections were [made] so that the learners could get to it. And finally,
the rest of this, [Figure 5.] the cross-hatched areas, is thought of in terms
of creating a learning environment that is to be done [designed] by the
learners themselves.
Figure 5. Design #3.
My interpretation of this quote was that when designing a physical
learning environment, it is not always necessary to include spaces or features in the
school or college that can be accessed through other means such as community partners,
as was illustrated in Phase I with the School of Environmental Studies and the
Interdistrict Downtown School. The participant also emphasized, throughout the Studio,
that learners need to be given more responsibility in designing their own learning and to
determine what is needed in terms of features of the physical learning environment that
support and enhance that learning. The significance of that responsibility was shown in
the layers to illustrate the desire to design what the participant termed as the armature or
basic framework of the physical environment. The participant described the armature
with these words:
The armature creates a richness or soul of the building and a
creative transformation of the building. The richness comes from
what the learner does with the environment. We should allow them
to do that more by collecting the insights, desires, and intents [of
the learners].
From my perspective, the participant was suggesting that by designing only the
basic framework and infrastructure of the building and leaving the rest undone allows for
different learners to more easily transform the use the space in a manner that is conducive
to their learning.
To create a context for the purpose of Figure 5, the participant displayed several
other illustrations he/she created to describe a fictional city. In this city, the public
[educators, city, architects, and funding agencies] designed and built a large school away
from residential neighborhoods because the only property that was affordable was in the
industrial part of the city. In contrast to the just mentioned scenario, the participant
explained that at the same time a private developer hired an architect to design several
other public buildings in the city including a bank, a library, a hotel, and a church, which
were all located within the neighborhoods. The story began in the year 2000 and ended
with the year 2020.
The year was 2000.
The next picture is to take a very real, virtual city and tell a story. The city was built about 150 years ago along two rivers. Freeways were added to give more structure. Community icons were built in 2000. Those icons were a library, hotel, bank, and church built in the residential neighborhoods by a private developer and a school built by the city
[dollars]. The school was built in the industrial area next to the river because it was the only area that the city could afford.
In my view, the first part of the story illustrated the development of the
infrastructure of a city and contrasted two views of how to plan for and where to locate
public facilities.
It was now the year 2010.
There were changes. The people realized they didn't need as much
industrial land [and] they took out some of the freeways because
people couldn't afford cars anymore because of the high fuel costs,
so some of the freeway space was turned into green space. The
hotel went out of business because people were not traveling as
much. The bank went out of business because everything was done
electronically, so they didn't need a building anymore.
From my opinion, the above, second part of the story from the year 2010,
portrayed how cities and their infrastructure transform as societal and economic changes
occur.
It was now the year 2020.
The trend had continued. The library had been replaced with
everything being available electronically and the church has gone
out of business because…I won't talk about that for many reasons.
The school building also went out of business and was taken over
by industry because it was the best building for them to use. It
made more sense to use the school [because of its original design]
than some of the other [available] infrastructure. At this time,
smaller sites of learning were beginning to appear throughout the
community. The former library, bank, hotel, and church became
school sites [dispersed throughout the city].
The design of the original school built in the year 2000 had an area
that I call the "jaws" where the administrative offices were—with a
nice view of the river. The next part was the classrooms or the
"cells." The back of the animal…"I'm trying to use soft language
here" was for the leftover programs such as vocational education.
Our built environment gives messages to people. We call this a
citadel. The signature for the building is the school bell, which is
how they orchestrated all activities.
Again, from my perspective, in the two paragraphs of the story from 2020 the
participant explained that the changing societal and economic trends continued affecting
the use of the remaining public buildings or icons that had been built in the year 2000.
The school building, being located away from the residential neighborhoods and with its
design being modeled from an industrial-era point of view, easily became an industry
facility. The participant's further description of the school presented a facility that
supported learning that was highly structured around static time frames and where the
learning activities were segregated from one another and from the other personnel and
activities in the building.
The other part of the story from the year 2020 is that the other public icons
[buildings] built by the private developer had now become neighborhood schools. The
architect and developer had designed the armature or basic framework of these buildings
to be easily transformed for other uses. Each of the buildings had entrance areas to greet
the user, activity spaces, service areas, and spaces that supported the activities of the
other areas.
The purpose of the story was to illustrate two different design processes used for
the built [physical] environment and the resulting messages that the built environment
gives its users. In an effort to explain the two different processes, the participant
explained that the process used to design the school was based on using a model. In this
case, the model was based on late 19th and early 20th centuries learning theories that
prepared learners to work in a factory or industrial setting where uniformity was desired.
The design process used for the built environment of the other public buildings was based
on rules that integrate site conditions and location, user needs, and aesthetics.
In explaining the differences of the two design processes, the participant again
referred to Choay's (1997) work, explaining models and rules. Choay compared the
ideologies of architecture and design from the juxtaposition of Thomas More's Utopian
thinking using models and Leon Battista Alberti treatise of the set of rules and principles
of the built domain. "Raphael Hythloday [another Utopian thinker] began by pointing to
the standardization [model] of the built environment, urban and rural…fifty-four cities
built according to the same plan, identical in appearance" (p. 140), and "Alberti specified
that to provide aesthetic pleasure, the built environment must obey a set of fixed rules
relating to the actual condition of the site, the demands of the users, and their aesthetic
sensibility" (p. 279).
My understanding of how the participant used Chaoy's work is that built
environments designed from models tend to be identically replicated at different sites and
based on assumptions of use that have been perpetuated throughout time rather than from
current or future context. The school in the above story illustrated this interpretation. To
contrast how design, based on rules, allows for a built environment that can be used for
multiple uses and dependent upon the needs of users, the participant described the rest of
the illustrations of how the private developer designed the bank, church, hotel, and
library.
The enlightened, private developer designed [built environments
using rules rather than models] because he knew what was coming
[societal and economic change]. The bank had a common space in
which to access the services. The church had the spaces of the
narthex [public entry and gathering place] and the nave [central
activity area] with side spaces. The hotel had a common shared
space, dining space, gift shop, bar, lobby, and guest rooms,
bathrooms, and storage on the upper floors. The library had a
reception area, a place for periodicals, magazines, stacks, offices,
toilets, conference rooms, seminar rooms, and a space for special
collections.
It was my interpretation that by creating the armature for the design based on
human need or following the rules rather than a model, that the bank, church, hotel, and
library all supported the user in whatever activity was chosen at the time. The citadel
school was based on the factory model of earlier schools (illustrated by Tapaninen's
remarks in Case Study 1) designed to support the functions of the industrial era, rather
than support human need. A current example of a learning institution built from rules
rather than a model and one that supports and enhances collaborative, project-based
learning, the participant described the physical learning environment of the Heinavaara
Elementary School in Finland.
Schools [using collaborative, project-based learning processes]
need the following types of spaces: shared resource areas,
socialization areas, large group spaces, small group spaces,
seminar spaces, and individual workspaces.
The curriculum [in Finland] had shifted from the national, textbook
approach to project-based learning. The components [of the space]
are a home base, which is part of the central resource space. You
have overlapping spaces. The central resource area, the
furnishings, and artifacts provide the technology, the access, the
resources, the books, paper, and pencils. There was space on the
floor. Kids like to work the most on the floor. There was group
directed and individual work.
The learning expectations, processes, and physical learning environment
described above are at the K-12 level; however as was stated in earlier chapters, many of
the current learning facilities that are designed in ways to support active learning
processes, such as collaborative, project-based learning are K-12 facilities. A community
college vice president stated in a presentation that for community colleges to remain as
leaders in preparing adults for the changing roles and responsibilities for work, family,
and community life, the colleges must now reinvent themselves and look to future need
rather than past practices. K-12 learning practices and facilities can be viewed as
precursors to what community colleges need to be paying attention. A larger percentage
of high school graduates are now first attending community colleges before continuing
postsecondary education and come with anticipation for different learning expectations,
processes, and environment based on their K-12 experiences.
Expanding on the premise of designing the armature or basic framework of the
built environment, and of using rules rather than models to design physical learning
environments for collaborative, project-based learning, the participant next presented
what he/she termed as injunctions [rules] for designing the physical environment. The
injunctions [using her/his labels] are: (a) support vision, (b) support communities, (c)
support sapientential [wisdom], (d) [support] fine grain, (e) support built technology, (f)
support nested spaces, and (g) support physical [or built environment]. The following
descriptions of these injunctions, in the participant's own words, are followed by my
interpretation [in brackets].
1. Support Vision
Move from a vision of seeing the earth flat [or only seeing our own
"piece of the world"] to a vision place where we can see the big
picture, [where] we can comprehend it as a whole. We need to
have the long view. So often our decisions are based on the short
view. [Decisions regarding curriculum, how best to serve learners,
and the design of the facilities to support learning should be based
on future vision, not current or past practice].
2. Support Communities of the Mind
Science tells us that we started out as rocks, then cells…small
creatures, then animals, then men and women, to global minds
working together through technology. [Humans have evolved from
one-celled creatures to an organism with a well-developed mind
that for the majority of people is not used to its fullest potential.
Technology assists our mental processes. An example is how
technology has brought a global perspective to all aspects of life
and provides the opportunity to create vision and solutions using
the richness of diversity].
3. Support Sapientential
The mind and body are all together, not separate. The mind is the
body, the mind and the brain stem together. We need scaffolding to
learn with all our cells not just our brains. We need to recognize
that as people develop we [they] need scaffolding to deal and
interact with our world. Without the scaffolding, we would be
mindless. To complete the framework [scaffolding], we need to
learn and we need angels to help us out [and] to make us viable
individuals. [Wisdom or discernment comes from learning
through experience and application as well as through cognitive
learning processes. Collaborative, project-based learning uses a
whole body approach to learning by incorporating relevancy,
experience, and application to cognitive learning. Learning and
living experiences are enhanced when others, our Angels, guide
and support us. Angels may be in the form of human beings or
other living creatures].
4. Support Fine Grain
In the coarse grain world, we learn, live, and work in separate
areas. Europe is more medium grain where learning, living,
playing, and working are more integrated. We need to move to a
fine grain community where we learn, live, work, and play within
close proximity to one another so they are sustainable. This is a
real doable community. When I speak of communities in the U.S.,
I use the term lightly and that is one hell of a stretch of the word.
A good example of the physical support, in a fine grain way, are
the canal houses in Amsterdam, built in the 17th century. What is
behind the façade? Take six of those houses and you have a hotel,
two you have a shop, and three you have a school. It is the
rhythmic, organized structure that serves the community behind
the facades. They are variable as the needs change. They are based
on the human scale and we as humans haven't changed much over
the 100,000 of years we have existed. [Learning occurs in all
aspects of life, not just in formal learning settings. Integrating
learning with life and having learning take place in community
settings increases sense of community and brings relevancy to
learning. The built environment should be designed to adapt to
new uses].
5. Support Built Technology
Engagement in learning is higher when we increase coherency and
access. I call this built technology because the building and
technology are working together. The role of the built environment
is to increase coherency. [Design the learning so it becomes a
coherent whole rather than separate subjects and design the built
environment to support that coherency and integration of learning
expectations and processes. Incorporate and increase access to
technology and other resources to enhance the learning].
6. Support Nested Spaces
We need to support nested spaces of learning. It is the relationship
of spaces, spaces that overlap that creates the pulsating
juxtaposition. It has nothing to do with corridors or other
disconnected elements. We need the coherence and the
connections with access to the various spaces. As Alexander
(1979) talks about in his book, design is all about relationships. It
is the relationship of the street to the front door, to the building.
Our communities are more sustainable if we build at the
relationship level. [Adjacent learning spaces that invite and
encourage others to enter and participate encourage the building of
relationships that sustain learning and living].
7. Support Physical [Built Environment]
We create very few basic frames or elements. The rest is filled in
by the user. That approach works for schools, hotels, churches, and
banks. Build the infrastructure and let those who learn, live, work,
and play there fill in the rest. Project-based, collaborative learning
needs micro spaces. [The participant advocated for the basic
framework and infrastructures being designed and having the user
of the built environment decide what design features are needed to
support the activities occurring in the space. In the case of
designing the built environment for learning, the staff and the
learners should be involved in the design process].
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